Improving the Ball physics

15th of September 2024

In this project, I’m focused on enhancing the physics of the ball to make it more realistic and dynamic.

Initially, I used Cannon.js to simulate the ball's physics, which brought a significant improvement. I also experimented with integrating a multiplayer backend using WebSockets to enable real-time interactions between players.

One of the biggest challenges has been synchronizing the physics simulation between the server and clients, ensuring smooth gameplay for all participants.

To further refine the experience, I tested how the ball moves across the map, which turned out to be both challenging and enjoyable.

What started as a project to improve the ball's physics has now evolved into building a multiplayer game using these improved mechanics.

Cannon.js remains at the core of this effort, providing the physics engine needed for a more immersive and realistic gaming experience.

Improving the Ball physics

You can see the project here: Improving the Ball physics.

Best regards, Francisco